7/31/2011

MLB 2K10 Review

MLB 2K10
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Now this is more like it. MLB 2k10 is what I've been waiting for from 2k Sports. I know most PS3 owners prefer MLB The Show but I've always preferred the 2k series. I thought 2k9 was OK. I didn't think it was as bad as so many people claimed. Now I'm a casual sports gamer. This means I don't care about franchise modes, manager modes or creating a rookie player and working my way to the big leagues. I just like to pick teams and play.
Lets start with the improvements. The graphics are very nice, much better than 2k9. Stadiums and crowds look great. The biggest improvement I notice is the frame rate. Gameplay is finally smooth and very fluid. Commentary is fine. The controls are tight and responsive. I use the classic pitching controls and total control batting so I can't comment on the ease or lack thereof of the total control pitching.
My only disappointment so far is the sound effects. Gamespots review states that audio has been improved but to me it's taken a step back. The crack of the bats, pop of the mits, and impacts off turf and other surfaces has been replaced by simple plinks, plunks and blips (one of the things I didn't like about The Show series). The crowd doesn't seem to taunt you as much as previous entries which is something I rather enjoy. Maybe in more rivalry based match ups the crowd kicks it up a notch.
I am VERY VERY happy so far about this year's 2K entry. I definitely recommend it.

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Better Pitching Through Analytics As in the previous release in the MLB 2K series, pitching in MLB 2K10 requires a combination of analysis of scouting reports and hurling technique on the mound. Scouting reports are based on 2K Games' exclusive "Inside Edge" data service, which provides up-to-date information on AI representations of real batters across a wide range of data points. With this players can make an educated guess as to their best chances using particular pitches against a particular batter based on everything from the current count, whether it is a night or day game, to how far into the season it is. Pitching technique is centered around a gesture pitching mechanism, where in players deliver pitches through specific controller inputs using face buttons and/or the analog stick. With regards to this, the difference this time around is that in addition to these enacting inputs, MLB 2K10 incorporates a push button pitch selection system. Players must still input the correct series of gestures for the pitch they intend, which are more difficult for more complex pitches, but this new push button step also provides the game with precise information as to what pitch you intend to throw. With is extra information, which the game uses as a baseline for compiling analytics, players can see where their gestures for particular pitches are off, and correct them as need be. An Improved Hitting Experience with "Batter's Eye" Players' experience at the plate has also been improved in MLB 2K10 through a combination of data and new features. Just as with pitchers, batters have access to 2K Sports' "Insider Edge" data to help them make better decisions in specific game situations based on a variety of stats related to themselves if playing as a representative of a real MLB player, or the pitcher they face. But the new feature that completely changes the batters experience in "Batter's Eye." With this, highly skilled batters can get occasional, spilt second views of what the pitch is going to be. Used in conjunction with new batting functionality like defensive and contact swings, batters can potentially fend off pitches until the count is in their favor, and/or they are ready to make an educated guess at what the pitch is going to be and swing accordingly. As with the pitching analytics available in defensive positions, offensive players have access to a batting analyzer at the push of a button to figure out what they are doing wrong and right at the plate. Fielding and Baserunning Of course baseball isn't just about initial conflict between pitcher andhitter, so MLB 2K10 gives you all you need to finish the play fromany place on the field. Fielding and baserunning in MLB 2K10 featureseasy controls and tons of great animations just as in earlier releases,but in this most recent version players can also now cue up the actionsof their players while on defense, or from the basepads with simple controllerinputs. In the case of fielders, once the defensive player is selected,simply press the face button for the appropriate base or cutoff man youwant. Once your man makes the stop, he will throw to your chosen spotautomatically. This is a big help, especially when trying to turn a quickdouble play, or in the case of a ball that makes it all the way to thewall. Cueing up the actions of base runners is just as easy. For example,in the event of a full count where you want to send your runners regardlessof the pitch, or during a steal attempt, simply select your base runner(s)and use your game controller's trigger to set events in motion. If youchange your mind you can just as easily send them scrambling back witha the same trigger. Key Game Features
Total Control Pitching – Based on each pitcher's mechanics and official scouting reports, Total Control Pitching lets you put the ball exactly where you want it–provided you keep a close eye on your pitch count.
Total Control Hitting – With Total Control Hitting you can time your swing to hit for power, put the ball in play or take a defensive cut. Batter's Eye uses a hitter's real-life eye rating to help you identify fastballs, breaking balls and off speed pitches before they get to the plate.
Play Like the Best – True-to-life player rating system, signature styles and a new motion model ensure every pitch, swing, catch, throw, steal and slide looks and feels like you're at the ballpark.
Updated Franchise Mode - Improve your team from the warm days of spring training to the chill of the October Classic, with the option to jump into online leagues whenever you choose.
Become a Living Legend in My Player Mode – With My Player Mode you can create a player, choose your team and then play your way into the Hall of Fame.
Hurry-Up Baseball - Skip all the cutscenes, animations, replays and commentary between plays with the push of a button, making for a quicker game.
Authentic Presentation with MLB Today – MLB Today delivers real-time scores, standings, news and stats to ensure timely commentary that reflects what's actually going on in the Majors.
Inside Edge Stats – Use Inside Edge to scout players, assess strengths, weaknesses and tendencies, and then exploit them to get the upper hand.
Up-to-date Commentary - Enjoy up-to-date analysis and colorcommentary by Gary Thorne, Steve Phillips and now John Kruk.


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7/30/2011

Little League World Series 2010 Review

Little League World Series 2010
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So i went to game stop yesturday just to look around and i saw this game. i remember playing the one on the nes and how much fun i had and im a big baseball fan so i had to pick it up. first they start off with all the training you will need for the game. this is for begginers or experienced gamers. you have auto where the computer does pretty much everything for you and you just run, or you have easy where you do a little bit more but still not everything, then you have technical where you control the whole field. of course hitting and pitching you always do. this game takes a little while to get the hang of. hitting can be hard sometimes but when you so get a hit or hit that homerun it is very rewarding. they also have powerups where you have a bar that builds up for all your good plays and you can use this to your advantage. you can rob homeruns you wouldnt be able to rob or catch balls you wouldnt be able to catch. you also have one star player who you normally want as your pitcher because when he buids his stats up you can get a star performace whitch pretty much guarentted a strikout or hit a homerun. i havnt tried all of the mini games but the ones i have seem fun. you can play up to for players, and battle in the mini games to. if you enjoy baseball and are looking for a fun game this is the game for you. when you go threw the world series you start from you league then reginals then the world series. you get skill points that you can give to your whole team or just one player after every game the disision is up to you. some of the trophies are easy but its not gonna be just an easy plat. your going to have to put some work in to it but all of them seem fun to get. you also collect traiding cards witch help you out during the game. you can play with 5 cards if you choose and each card does something different. one of them might be guarentted a ground ball, or guarentted to hit it down the line, theres even one to add another inning if you are in trouble. you can only use each card once during the game so use them wisly. this is my review for now and if you like little league baseball you will not go wrong with this game. if you have any questions feel free to ask

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7/29/2011

Baseball Mogul 2010 Review

Baseball Mogul 2010
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I upgraded to the 2010 version of Baseball Mogul after having purchased the 2005 version from a Dollar Tree store. Both versions are tremendously entertaining, though the 2010 variant has a much better graphical interface and presentation. There is also significantly deeper gameplay in Baseball Mogul 2010 along with tons of customizable features. If you like fantasy football, baseball, etc...then you have to buy this game. It is not a standard video game port of baseball, but rather a GM/roster management title. The real kicker for me is that I don't even like baseball. Rarely do I watch the sport, but I'm proof you don't have to be a baseball fanatic to enjoy Baseball Mogul. All you need is a basic understanding of the game and an ability to find the right personnel that will make your team successful. This is one of the best strategy-based games I've ever played. Even better, you don't need a decked-out gaming computer to run it.

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7/28/2011

Little League World Series Baseball '08 Review

Little League World Series Baseball '08
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My 4 year old son has had this game for about 3 weeks now, and absolutely loves it. The controls are very intuitive and he was hitting home runs in no time (I actually had to turn the difficulty up for him!) Also, in my opinion, Activision did not "dumb down" this game for kids---there's lots of nice little touches for adults (in-jokes, beautiful background scenery, etc.). The pitching and fielding is almost certainly too simplistic for a "seasoned" gamer, but again, for kids between the ages of 4 and, I'd say, 13, this game is perfect. Lots of mini-games on here (which are quite fun) and if it's too easy you can certainly turn the difficulty up. Very satisfied with this one.

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7/27/2011

Mario Super Sluggers Review

Mario Super Sluggers
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This is a great game.
I played the Gamecube version for a long time and have been really looking forward to this one. It did not disappoint. Similar to the previous version, but with enough differences to make it it's own game.
The main part of the game is very Mario Party like with a twist. A lot of the mini games being short baseball challenges. So if you like the Mario Party games this is a good one for you even if you don't like baseball.
The controls take a little bit to get used to and like with the other motion control games before it, sometime you get the controller reading a motion you did not make like swinging too early. But nothing you can't get used to.

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Whether a diehard fan of the Grand Old Game, or someone who has never even seen a ball, bat or glove in your life, Mario Super Sluggers turns your living room into a rocking, socking baseball extravaganza. Staring the ever-lovable Mario and over 40 of his friends from the Nintendo universe, Mario Super Sluggers builds on the social-gaming fun and movements millions have learned from playing Wii Sports and turns even newcomers to gaming or sports titles into full-fledged baseball fanatics in a matter of minutes.Gameplay Set in the diverse environments of 'Baseball Kingdom,' this is a game that iseasy to learn and compulsively addictive, but that also can be made to be as challengingas you want it to be. When you are a rookie go on the offensive by swinging theWii Remote to smack singles, doubles, triples or even home runs; while when playingdefense simulating a pitching motion to toss the ball over the plate. As you growmore confident in your skills, you can choose to attach a nunchuck controllerwhile playing defense to control outfielders for an extra challenge. And regardlessat what level you play at always remember that Mario Super Sluggers' ninemini-games are always an option. So, when you need a break from organized play,just grab a few friends and take the mound in a pitching challenge or swing forthe fences in the home run derby. In addition, since Mario Super Sluggers supports up to four players,with enough controllers, you can go two on two in epic battles. As you traversethe Baseball Kingdom, put together your "all star" team made up of your favoriteNintendo characters including the games five captains. Each of these has differentabilities and temperament making them as valuable as they are difficult in theright or wrong situation. The result is a take on the American Pastime thatyou and your family will have a hard time putting down. Multiple Game Modes Baseball should be a social game, so whether you are by yourself or surroundedby friends, there's a Mario Super Sluggers game for every occasion.
Challenge: Trek across Baseball Kingdom in this singleplayer. mode.Defeat characters in a variety of baseball-related challenges to persuadethem to join your team. Once you've assembled an all-star team for the ages,throw down with the baddest baseballer in town: Bowser! The singleplayer.Challenge Mode is a sports fan's dream.
Explore the rich and varied landscape of Baseball Kingdom as you gather teammates for your fight against Bowser. From lush tropical jungles to modern urban landscapes, each area of the kingdom is a new experience.
Like high-powered free agents, the characters in Mario Super Sluggers won't join just any old team-they want to play for a winner. When you find a new character, he or she will test your skills on the field. Only by besting them in hitting, pitching and fielding contests can you get them to join your side.
In Challenge Mode, you can control one of five captains, each with personal special powers. Yoshi can jump through manholes, Wario has the power of magnetism and Donkey Kong can climb vines and shatter barrels.

Exhibition: Hit the field and try your luck with a team of your choice. You can play against either the computer or up to three other players.
Mini-game: Challenge yourself or take on up to three other players in nine mini-games. From home run contests to pitching duels, you'll have more fun than a rookie at his first spring training.
Toy Field: Battle against three other players in a hitting and fielding extravaganza. You can set your turn limit and the skill level of your computer opponents, or just play against friends.
Training: Learn the ropes in an extensive tutorial mode.
Special Powers, Weapons, Moves & Features Mario Super Sluggers isn't your typical baseball game. From special moves to obstacle-filled stadiums, there's always something new around the corner for players on the field to deal with. Just a few of the goodies you'll find out on it's fields of play are:
Special Moves: All of the captains have unique Star Skills that allow them to perform special moves while pitching or batting. Mario can turn his fastball into a fireball, Daisy can create a flower garden in the outfield and Luigi can turn infield hits into a raging tornado. Non-captains can also use Star Skills to put a little extra mustard on hits or pitches.
Chemistry: Just as in real sports, certain characters in Mario Super Sluggers have a special connection on the field. Known as chemistry, this connection allows players to make spectacular leaping catches, gun down speedy base runners and use items to interfere with fielders.
Stadiums: There are nine unique stadiums in the game, everything from an ice-filled castle to an urban cityscape. Many stadiums can be accessed at both day and night, allowing you to play a doubleheader under the lights.
Wii Nunchuk: Experienced gamers can also attach the Nunchuk controller for a more advanced gaming experience.


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7/26/2011

Major League Baseball 2K9 Review

Major League Baseball 2K9
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First let me say I actually enjoyed MLB 2k8. It had flaws(several), but after tweaking some sliders I actually played a few full seasons, simming a game here and there, and enjoyed it. I had high expectations for MLB 2k9, and was very disappointed. After getting home and putting the game in I started up an exhibition game. I loved it, the presentation was new and great, the announcers were new and fresh, and the graphics looked good. Unfortunately the more I played the more the bugs and glitches started showing up. Such as......perfect throws to the first baseman and he wouldn't put his foot on the bag; outfielders not getting there gloves up in time to catch flyballs and letting the ball go over their heads; Players running through walls and disappearing; Stats are all screwed up; Pinch hitters for the CPU coming out and pitching the next inning; I actually had some phantom player standing in the other batters box once when I was hitting. My first franchise froze after the first three games and I had to start it over. I haven't even mentioned dumb things that just don't happen in a true baseball sim. Things like the CPU swinging at everything. They never take a pitch. For that matter, the CPU hardly ever throws a ball. Almost every inning is three or four pitches. You can fix that with sliders like last year right? Wrong. They took away a ton of sliders and presentation options from last year. There is no slider to control CPU aggresiveness at the plate. There are no sliders for a ton of things, and what ones there are you can't figure out what they mean. Want to change the presentation angle? Can't, there's no option. Oh and if you do mess around with some sliders it disables the card collecting feature.
I will close by saying that everything is there for 2k to improve on to make a great game. Like I said before the presentation, graphics, and overall broadcast of the game is very nice. Unfortunately, I believe the bugs are just going to be too much to overcome for us xbox360 users to have a good baseball game to play this year. Oh well, theres always next year....

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Get ready to get your uniform dirty as you play ball on the Xbox 360 with Major League Baseball 2K9 by Take-Two. You'll recognize your favorite players as MLB 2K9 captures such minute as each player's unique batting stances, different pitching windups and swings. With new commentary and gameplay enhancements to all facets of the experience, Major League Baseball 2K9 is a whole new ballgame.
Beautiful Graphics and Presentation Take-Two continues to refine the graphics and presentation of the game, and when you play MLB 2K9, you'll often wonder if you weren't watching television. The new Virtual Director brings smart camera placement, dramatic cuts, and more for a broadcast feel. Real-Time Atmosphere means ballboys, umpires, and coaches move naturally.
New Controls for Precision Batting and Pitching Using the analog sticks, Take-Two's Precision Pitching and Swing Stick give you the ability to paint the corners with your pitches and pull an inside fastball over the wall for a home run. The game carefully tracks aim and timing, so the ball always responds as you would expect it to in real life.
Never Miss a Trade as Rosters are Updated Continually The latest rosters are included in the game, so your favorite team will have all its 2009 players. Not only that, with Living Rosters, the MLB 2K9 automatically updates the roster by getting the latest information online and incorporating it into the game. Never miss a trade again as they will be reflected in your game in real time.
MLB 2K9 provides a wealth of statistical information, and baseball fans won't be disappointed. The Inside Edge feature uses six years of scouting data to accurately mimic player tendencies. You'll notice your favorite players reacting to situations in the game just as they would in real life.
Player Specific Animations for More Realistic Games 2K Sports continues to build in more player-specific details, so now you can recognize your favorite players simply by watching the way they move around the batters box, how they swing the bat, or how they celebrate their home runs. It's not just hitters who get this treatment as pitchers also have their unique deliveries and windups. The result is a game that feels more life-like than before.
Online Play with Sponsored Competitions When you're done practicing against the computer, you can suit up against your friends and play them online or off. With the Playoffs feature, you can skip the 162 game season and go straight to the playoffs with any eight teams you and friends want to play with. Then it's just a matter of playing the games to see who gets the World Series Trophy.
Team 2K is an online competition to see who the best team of online players are. By playing Ranked Quick Matches, you can join in the fun and compete for prizes.
New Play by Play and Commentary Team MLB 2K9 brings with it the new broadcast team of Gary Thorne and Steve Phillips. The new team injects depth and insight into the game, and provides another level of realism. In addition, the game also has real-time crowd noise and other sound effects that will have you feeling like you're sitting in the bleachers.


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7/25/2011

Major League Baseball 2K11 Review

Major League Baseball 2K11
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I was looking to buy a portable baseball game that I can take on the go with me. Since there is a dearth of baseball games on the Nintendo DS, I picked up a copy of this game. MLB 2k11 for the DS is a fun, but not great game that is enjoyable with a few annoyances.
The graphics on this game are not anything I would call spectacular. The players, while they look human, are more like sprites with jagged edges. The animations are canned and look the most part unnatural. Every game is played during the daytime, although you only can view the field while at bat as fielders are only represented by circles. There is also no umpire behind the plate. The stadiums themselves (what you can see) are the only part of the graphics that are above average as most look like there real world counterparts and feature some nice details. Finally, even with the streamlined graphics, the framerate does stutter in some spots, most notably when you strike a batter out.
The Sound is barely noticeable and forgettable. Gary Thorne is the only announcer carried over from the consoles and while his play-by-play is mostly accurate, it gets repetitive quickly. The other sounds are limited to some in-game music every now and then, the umpires calls and the sound of the ball hitting the bat. The menu music is the generic baseball theme carried over from the consoles.
Control-wise the game is mostly responsive. Pitching is simple enough. Just press and hold the button, wait for the circle to expand to full for power and then release and then press the button again when the circle is small. Batting is also simple enough. Press B for contact swing, A for power, and Y to bunt. Stealing and advancing are controlled by the L & R trigger buttons, although stealing is almost impossible as the runners are usually thrown out. Also controlling the runners on the basepaths can be hit or miss as the runners sometimes do not go when you want them to or go to late. When you let the AI run for they will make some bonehead moves, for example trying to advance to a base they have no chance of making. As for the fielding controls, you can let the AI do it for you, or do it yourself. I recommend you do it yourself as the AI will make far too many mistakes, especially on fly balls to shallow outfield (the infielders will sometimes not go for it, leaving the outfielder no chance). Manually controlling the nearest fielder by pressing and L and your throw it the base you want by pressing the corresponding face button. The camera views for the pitching and batting interfaces are static and are unable to be changed.
As for the modes, you are limited to single play, playoffs and season. You can not edit the rosters except as to changing the lineup and what pitcher you will use, and there are no fielding drills or home-run derby. The other feature are in the in-game minigames that occur on close plays which consists of a press the corresponding buttons or get the cursor into the middle. Also the game sometimes freezes in extra inning games or walk-off situations.
Personally, even with the flaws, I liked this game. For the most part it is usually a fun game. I cannot recommend this game if you are the type of player that wants long term playability as there isn't much here. If you have last years, I wouldn't make the upgrade as this game appears to be the same with only a roster update that is current through the last years playoff games. (so no cliff lee on the phils, etc.).

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7/24/2011

Major League Baseball 2K11 Review

Major League Baseball 2K11
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And buy this game. This game has good graphics and I am using a 6850 and AMD 945 @ 3.4ghz. Runs smooth and no lag. Takes a bit getting used to at first (i.e.batting and pitching), but I am finding myself enjoying this game immensely. I have not had much time with it so far, but I cant see any show stopping bugs after 10 hours of play.
For the casual baseball fan that wants to play some good baseball on his PC. This is the game to get. I appreciate the fact that 2K is still supporting the PC. And likewise I will help support them.
Every year people complain that we dont get updates as fast as the console counterparts. But just be happy that actually care enough to release a version.
2K. I know you guys pour alot of money into marketing. But you should really market more toward the 28-35 crowd. We grew up with all the game machines and we are now the likely audience to actually buy the game.
To sum it up. This game is alot of fun and I cant wait for Baseball to start! Go A's!

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Major League Baseball 2K11 is multiplayer baseball game for play on the PC gaming platform that puts you in the jerseys of your favorite Big League players as you take the mound, swing for the fences and play defense at every position like never before. The game features include: an analog pitching and hitting controls, dynamic player ratings, a revamped fielding system, improved play modes, and new player models.


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7/23/2011

Out of the Park Baseball 11 Deluxe Review

Out of the Park Baseball 11 Deluxe
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First, if you are not familiar with the game, it is text based, so it won't have all the fancy graphics you get from the console games. But if your concern is accuracy and realism, then this is the game to get.
Gameplay
There are numerous ways to play OOTP. You can choose to control everything, from trading, signing free agents, drafting rookies, etc.. You can sim though your games for instant gratification, seeing how your moves play out. Or you can play out every game, making all the in-game decisions. Like who to pinch hit or and when to pull your starter and bring in a reliever.
The game includes many variations of real MLB rules. Like the rule 5 rule with a rule 5 draft, minor league options, league expansion, and a new feature, the ability to negotiate with rookie draft picks. Do you have a drafted rookie who wants too much $$$ up front? Then pass on signing him and receive a compensation pick in the next draft.
Of coarse, most of these features are optional. If you simply want to sim through seasons without all these advanced options, you can disable them.
Another big feature is the included MLB database. Which allows you to import any season of baseball history, going all the way back to 1871. And if you choose, the game will even expand and realign the league as needed, mirroring the actual history of Major League Baseball. Or create your own baseball world with completely fictional players.

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From Spring Training through the Fall Classic, it's up to you to decide the lineups, select your rotation, give the signs, and develop the winning strategy to propel your team into the championship. Take complete control over your baseball organization with the real major league rosters from every season in history, featuring today's stars and yesterday's legends in stunningly realistic gameplay.

Features
Complete Major League rosters from every season in history
Detailed Play-by-play models
Realistic statistical engine
Unparalleled customizability
Play in single-player or head-to-head online
The Most Complete Baseball Simulation Ever
Features today's stars and legends of yesteryear
Create your own leagues
Compete against other players in online leagues.

Manage Your Favorite Major League Players Use current-year ML rosters or from any ML season in history including full minor leagues and thousands of accurately rated players. Compete in single-player mode or join an online league and compete head-to-head. There's no limits; Play five, ten, a hundred, or two hundred seasons while you guide your dynasty to glory.
Detailed Play-by-Play Models Choose defensive strategies, make substitutions on the fly, and give the hitter that "swing away" sign. OOTP calls the action with its detailed play-by-play engine! You make it all happen on the field, in the dugout and from the front office.
Realistic Statistical Engine Guide your players to perform and develop in a consistent, realistic manner over the life of your league with OOTP's realistic statistical engine based on modern baseball theory. Track their results using thousands of individual player, team, and league statistics.
Unparalleled Customizability Customize your league structure and rules, team logos, player photos, and much more!
Complete Front Office Management Take charge and manage the scouting budget, make trades, and handle the amateur draft. Scour the waiver wire. Sign free agents. Negotiate contract extensions. Demote and promote players within your organization. Define depth charts, lineups, and pitching rotations for every team in your organization. It's all up to you!
League Web Sites OOTP can create a comprehensive website for each league, with thousands of pages of player data and a remarkably in-depth history.
In-Game News Engine OOTP generates accurate news articles and announcements on the fly, so expect to hear about it when a player slams three homers in a game, hits for the cycle, or no-hits an opponent. Of course, this is also customizable, so write your own game recaps and articles if you wish or, write your own recaps and articles to be shared throughout the league.

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7/22/2011

Major League Baseball 2K11 Review

Major League Baseball 2K11
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I ordered this game to see exactly why everyone says it can't hold MLB the Show's jockstrap, and, well, let's just say after a couple hours of playing, I was down at my local Best Buy picking up MLB the Show 11 (see my review of that game here on Amazon). 2K11 isn't a bad game, let's just say that right off the top. But, the graphics are dated. They look a few years old. The player models are average at best. Gameplay is pretty good, analog controls work nicely. However, the animations are incomplete, I guess, for lack of a better word. I can't stand how the fielders do some weird jump before they throw the ball. Takes away the realism if you ask me. Running animations are done poorly too. Running from first to second, the runner will most times take a perfect 90 degree turn because the animations aren't properly spliced, so if you don't hit it at the right time, it's not a realistic turn, looks dumb. 2K Sports is getting there, slowly, because it's not all bad.
The commentary puts the Show to shame. The sounds of the ballpark are completely immersive and the fielding view when you hit the ball is fantastic. If you have an X Box, then this game is a good enough game to keep you from lamenting not having the Show. However, if you have a PS3 like me, there is no choice, but to get the Show. And I am not a fan boy for the Show either. I didn't get 2010's version because I knew it would be a roster update and really wasn't even going to get this year's version until I saw all the add-on's. So, this is an unbiased view of 2K11. I can't stand people who bash this game just so they can think they are tough. The Show is clearly the better game, but 2K11 is more than enjoyable enough to play on it's own right.

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Major League Baseball 2K11 is multiplayer baseball game for play on the PlayStation 3 gaming system that puts you in the jerseys of your favorite Big League players as you take the mound, swing for the fences and play defense at every position like never before. The game features analog pitching and hitting controls, dynamic player ratings, a revamped fielding system, improved play modes, and new player models.


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7/21/2011

Major League Baseball 2K11 Review

Major League Baseball 2K11
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It took me DAYS to even come up with something I could say about this game, in the first few sentences, that would set the stage for the rest of this review. Rest assured, the amount of time it took me to come up with something to say required more work and thought than 2K Sports spent on creating this game for the Nintendo Wii.
Needless to say, I expected more from them. I was let down.
For awhile, us Wii owners didn't have good sports games. We had to put up with arcade style games like The Bigs and cutesy kids games like Backyard Football/Baseball.
2K Sports just didn't make good sports games. NHL 2K9 was awful and the last few MLB games were intolerable and, quite frankly, made me wonder if 2K Sports was just writing beta programs, on shiny drink coasters, before deciding they could make a bit of money off of them.
But, then came NHL 2K10, 2K11, and NBA 2K11 for the Wii. They didn't have the graphical polish of the PS3 and XBOX 360 but what it lacked in visuals, it made up for in gameplay and overall presentation. 2K Sports KNEW they had to cut corners with the Wii - the Wii just doesn't have the computing power that the competition has...and they did. Gone were some of the flashier audio bits, the detail on the uniforms, the sweat on players' faces...but the gameplay and everything else that the competition had was STILL THERE. Finally! We had some good sports games!
Imagine the joy in my heart when I saw videos of the upcoming Major League Baseball 2K11! Look at Brian Wilson's beard! Lincecum's long hair and trademark pitching stretch! The ballparks look incredible! Everything looks so real and beautiful. I reminded myself - the polish won't be there for the Wii but we don't really need to see player sweat and uniform stitching. They'll cut their corners here and there and us Wii owners will finally get the baseball game we've been longing for!
I'M STILL WAITING.
I put the disc in. Instantly, I'm told there's only ONE type of control scheme allowed: a WiiMote and Nunchuck. You can't use a Gamecube controller OR a Classic Controller for this game...all right. That's...I don't...huh. Ok. Well, we'll just live with that. Let's move on.
Graphics look like 2K Sports. Selection screen looks like what you'd see in the NHL and NBA series. So far, I'm excited. I start an exhibition between the Giants and Rangers.
The game begins to boot. Instead of the cool television presentation where both of the logos are shown and you get a cool "VS." screen...I get tips on how to field as the game loads...right there, I should have known something was up.
I see box-like "people" entering the "gates" of "AT&T Park"...it looks NOTHING like the entrance at all. Then we get on-field. That's when I frown. The graphics are dark and murky. The park looks almost NOTHING like its real-life counterpart. The grass on the field...oh God. What happened here? You can see graphical LINES on the FIELD. We're talking N64 graphics on a WII CONSOLE.
Look, I KNOW it's a Nintendo Wii...I also know that the Wii is MUCH more capable than THIS. You know how I know? EA Sports put out MVP Baseball six years ago for the Gamecube. The Wii is a slightly stronger console than the Gamecube. MVP Baseball looks GOOD. This is unforgivable.
So, I start the game with Tim Lincecum on the mound for the Giants...except that Lincecum's hair is CUT SHORT. Oh, and his face looks like it belongs on an old Star Wars action figure from the 80's. This is humiliating.
So, just to see what else they screwed up, I put Brian Wilson in the game in place of Tim Lincecum. BRIAN WILSON HAS NO BEARD.
That's right, folks. After 2K11 spent MILLIONS of dollars promoting this game with Brian Wilson, bragging that the game had his pitching motion, beard, and eyes, the Wii console has absolutely NONE of the above. The face is generic and, if you looks VERY closely, he has a very weak goatee. Screw trying to see the eyes. You can't see them at all, no matter how you zoom in.
Ok, I'm past the players...I have no choice but to move on.
The ballparks look terrible. Dodgers Stadium, AT&T Park, and Arlington Stadium all looks atrocious. Everything is cartoony. Everything. The lighting is WAY off, the colors are washed out, the stadiums "stretch" when the cameras move. It's sloppy. There's just no other word for it. And those lines on the grass...why? What happened?
And the scoreboard on your game? The score actually reads like this:
TEX 0, 0 SF.
I've never even seen that in real life. How does one even read that? Do you say, "The score is Texas 2, 1 Giants"? I mean, come on. Even the freakin' SCOREBOARD is sloppy!
Again, NHL 2K10 and NBA 2K10 had graphical issues but all they did was remove some of the finer high definition details on the players. Facial features and trademark looks were still there. 2K Sports gave you the same oak table they gave to the competition. They just didn't give it to you with the finish. This, however, is entirely different. This isn't getting a table without the finish...oh, no. This is like being told you'll get a beautiful oak table without the finish and, instead, receiving a footstool made of plywood.
And the audio...ugh.
The sound is muffled. It sounds like you're listening to everything from inside the clubhouse under the stands. The crowd doesn't care. They barely cheer anything, they don't really boo anything. It's just plain apathy, just like the attitude of the people who made this crap.
The commentary is mind-numbing and akin to something like getting nails hammered into your skull. Gary Thorne and John Kruk repeat things, they wrap up the game and say it's over when it's not, they don't call plays correctly sometimes...why bother?
Let's go over the gameplay, for what it's worth.
It sucks. I'd stop there but this needs to be said: why the hell did 2K Sports decide it would be a GOOD idea to NOT give you a choice of the type of control? As I said, you CAN'T use any other control scheme except for your Wii Remote connected to a Nunchuck and PUZZLINGLY, you have to utilize the Wii Remote to throw AND bat!
How does this happen when you're constantly connected to the Nunchuck?
You throw a pitch by "flicking" the remote...and you bat by "flicking" the remote. There's absolutely NO strategy or thought involved in this. The remote doesn't read your wrist, meaning you can't control where the pitch lands. It lands where you told the pitch to go BEFORE you flicked your remote so what's the freakin' point of using ANY sort of motion control?
And batting is a joke. You flick your remote when the ball is where you want it. That's it. You flick the freakin' remote. Again, there's no strategy. You could pop the ball up, you could ground out, or you could hit a homerun. It takes timing which I get...but one flick in the strike zone and ANYTHING happens. You can't swing low, you can't swing high, you can't swing inside. You just flick the remote when you want to hit and whatever happens, happens.
What a waste. If you're gonna utilize motion controls, MAKE IT INTERESTING. Use the Wii Motion controls to gauge the motion of the players wrists! This would determine how a pitch is thrown, how a ball is hit, etc.
The fielding is better than last year. That's the only GOOD thing about this game and I can't believe I'm saying that. The on-field play is mostly solid. Of course, I forgot to mention the horrible base-running scheme that had me pulling my hair out.
So, I quit the game I was playing and decided to just download a roster file and start playing a season with accurate ros--WHAT?! There's NO ONLINE DOWNLOADABLE CONTENT!!!
I think, at this point, I said to my wife, "I'm done. I am DONE with this game."
And my wife frowned. She knows how long I looked forward to this game.
This was bait-and-switch at its best. All those beautiful gameplay videos of this game for the other systems...and we get this crap. I remember, in college, I was given a tour of one of the nice model dorms I was going to move into. When I got to my empty room, in another building, the paint was cracking, I had leaks coming from the ceiling, and the rug was disgusting.
That's this game in a nutshell - a sleazy product from a sleazy salesman.
I've read that 2K Sports is just running out the clock on their contract with Major League Baseball and that they have "buyer's remorse". Good. They need to stop making the MLB games for every single system.
They may have had a couple of good NHL games and a great NBA game...but this is nothing of that quality. This is like a neglected child they care nothing about and it SHOWS.
Give EA Sports the contract back. They KNEW what they were doing when they produced the MVP Baseball series and they did it well.
-- Matt

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Major League Baseball 2K11 is baseball game for play on the Wii gaming system that puts you in the jerseys of your favorite Big League players as you take the mound, swing for the fences and play defense at every position like never before. The game features include: an analog pitching and hitting controls, the return of popular play modes, and the all-new Mini-Diamond multiplayer mode.


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7/20/2011

MLB 2K10 Review

MLB 2K10
Average Reviews:

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I own MLB2K8 on the wii and can honestly say it has been one of my favorites on the system. The batting and pitching mechanics are more effective and accurate (not to mention fun!) than any other baseball platform I have played, and the franchise and season modes are addictive and have kept me entertained for more time than I would like to admit despite lackluster graphics, so-so announcers, and occasional glitches.
Because I had finally found a baseball game that I enjoyed thoroughly, I was beyond excited for the MLB 2K9. This is the year that just about every other team sports game on the Wii was coming out with online mode, so it seemed obvious to me that MLB would be no exception. I was also looking forward to an upgrade in the graphic design and a lot of fixed bugs along with new, accurate rosters for my White Sox. What I got was a confusing mix of Sox staples and minor league players who were taking the empty spots after trades. I thought "ok, I will just update the rosters online since that is certainly a feature now." I was wrong. No roster updates, no online play, no graphic upgrades, nada. Just an outdated roster update, new announcers, and cosmetic menu changes to make it look like the game had actually been changed. I took this back to the video store 10 minutes later and traded it for Call of Duty, explaining to the clerk that I already had this game from '08 so it wasn't worth even $4 to me.
2010 was the year, I thought. Reviews for MLB 2K9 were abysmal as people who actually bought the game before renting were even more disappointed than me. Certainly 2K would take note and give us something new.
Well, before renting the game I saw that the "Wii Online" logo was absent so I already knew I was not going to get my #1 wish, an MLB game I can play online like all other game systems have been doing for YEARS.
THERE ARE STILL NO ROSTER UPDATES!
The graphics have actually somehow managed to become WORSE than 2K8, with the ridiculous ghost effect behind players. Once again, a stupid cosmetic change to convince consumers they have made a new game. The characters still look nothing like the real-life players, the glitches are actually more noticeable, and the announcers are just unbearably bland and annoying. I would rather have Gilbert Gottfreid announce a game, honestly.
Wii still has so much potential, and with Wii MotionPlus I am finally seeing why I am so loyal to the system, yet there is still a large gap between what consumers want (and COULD have) and what they get when it comes to sports games. In 2K11, these guys need give us what we DESERVE as fans of baseball, Wii, and even 2K.
I still have another night with MLB2K10 before I take it back to the video store and never, ever play it again. I have not even finished the first game I started because after watching my team play, it is frustrating to play a game that can't get half of the active players correct because they are unwilling to adapt.

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Classic Modes for Classic Play Celebrating the milestone 10th anniversary of 2K Sports Major League Baseball, this 2K10 edition of the game features Evan Longoria of the Tampa Bay Rays, a 2009 American League Gold Glove and Silver Slugger Award recipient, as the cover athlete. Players can work the count and the corners with Total Control Hitting and Total Control Pitching designed to make use of the Wii controller. In addition, Franchise mode lets you play multiple seasons as your favorite team and challenges you to turn them into a dynasty, Home Run Derby challenges you to outslug baseball's most feared power hitters and Tournament mode lets you stage the ultimate tournament with a friend. Key Game Features
Work the Count - Total Control Hitting uses the Wii Remote to let you control your swings to hit for power, make contact or swing defensively.
Work the Corners - Total Control Pitching uses both the Wii Remote and Nunchuk to let you feel every pitch and put the ball exactly where you want it.
Win Over and Over and Over Again - Franchise mode lets you play multiple seasons as your favorite team and try to turn them into a dynasty.
Home Run Derby - Outslug baseball's most feared power hitters.
Fight for Bragging Rights - Tournament mode lets you and your friends stage your own tournament to settle who is the best.
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7/19/2011

MLB 11: The Show Review

MLB 11: The Show
Average Reviews:

(More customer reviews)
This will be short and sorta sweet- refer to the comments I'll tack on for a much more detailed critique of this game, for those who are interested (ie: serious baseball geeks, like me).
This year's version of The Show is again clearly aimed at serious baseball gamers- meaning people with a somewhat fanatical interest in a baseball game that plays out like a real MLB game. Meaning accurate player models/performance, believable gameplay, reasonable statistical outcomes, and most of all, challenging to play. Arcade gamers should look elsewhere- this is clearly a very serious baseball sim- and as for the "fun factor" (many criticize The Show series for this), I'd offer that it will likely be a lot of fun, but only for fans who are looking for a challenging game of video baseball, with all the ups and downs that entails. One guy said it perhaps most succinctly: if you grew up, as I did, playing the heck out of the Strat-O-Matic baseball board game, you will recognize MLB The Show 2011 as the visual representation of what you used to love about that game: real stats from real players, and real baseball game outcomes. And, I might add, outcomes that you have a lot of control over, but NOT complete control. More on that in my comment section.
This review will be mostly for people who like to play out a full season vs: the CPU, with their favorite team (single player Franchise mode). I'll mention the other game modes (Road To The Show, Home Run Derby, on-line play, co-op play) only in passing, since I don't use those modes much. I also think it's useful to state one's own background and baseball experience, when offering a critique of this game for others, as what people will/won't like about this game will largely be directly related to that. I am 56 years old, played competetive baseball from age 7 up through a college level, and have remained an avid fan to the present day. I have played most of the pc/PS baseball videogames over the years, starting with DOS-based pc games, up to the present PS3 generation of games. I play through a full season vs: the CPU on All Star level of difficulty, using my home town Chicago White Sox, and ensure each year before I start the season that all the rosters are up to date, and accurately reflect the current real teams. What I want out of any baseball game (board games through videogames) is a realistic baseball experience, that isn't easy to master after a few tries. MLB The Show 2011 is clearly for players like me- those seeking an arcade style baseball game, where you can win games, hit home runs, and strike out everybody with regular ease, should look elsewhere- you'll be incredibly frustrated/annoyed/humiliated by this game, if that's what you're seeking. But for those baseball fans like me, THIS is your game: read on.
The new addition to this year's game is the use of the right analog stick to control hitting, pitching, and fielding (baserunning still largely button controlled, same as last year). However, one of the best things about this game is the flexibility it offers: you can play with the old button controls if you don't like the right stick, or you can play with any combination of old/new gamepad controls. For instance, I am playing this current season using last year's zone control/buttons for hitting, but the right stick for pitching and fielding- more on this below.
To hit, you pull the right stick back(down) as the pitcher is in his windup, and push forward(up) to "swing". It's largely a matter of timing that affects the outcome of any swing, as the only "aiming" you have to do with the right stick is left or right, as you push it forward, to hit pitches on the inside/outside part of the plate. The CPU automatically adjusts for whether the pitch was high or low. I went back to the old button control for hitting after a number of games, but not because I was having all that hard a time with it....it just simply didn't "feel" like hitting to me, especially because of not having to consider whether the pitch was high or low. "Swinging" with the left stick, and having to aim the left stick to a specific zone where the pitch is, to successfully hit the ball (last year's mechanism) just feels more like hitting to me. But to each his own- hitting has always been challenging in The Show series, and this year is no different, regardless of what control you choose. See my comment section for WHY hitting is hard. Hint: it's not because of the controls.
Pitching with the right stick is a major upgrade, IMO, compared to last year. You still select the type of pitch you want with a button, but then pull back on the rt stick to start your windup- the height of the pitch(high or low) depends on how close you come to releasing your pitch (forward on the rt stick) when a meter bar approaches a white line- hitting the white line exactly when you push up on the stick means a pitch on the level- too soon or too tardy on the release affects the up/down location result. You are also required to aim your upward push of the rt stick to hit the spot laterally, where you aimed before the windup started- hit it exactly, and the pitch USUALLY winds up where you intended- the more off the target you are with the upward stick motion, the less accurate the lateral location of the pitch. I have stuck with the rt stick for pitching, as I find it much more challenging and interactive than the old model. It IS harder to avoid walking CPU batters, as a result, but much like hitting, success with the analog stick for pitching depends on more than just accuracy with the stick. Comment section for more on that, but in short: strategy, and some baseball know-how/experience counts.
Fielding with the rt stick has some issues, IMO. I use it again because it is much more interactive than the old push-a-button-and-hope-for-the-best mechanism. You move your fielder with the left stick, and throw with the right. You push the stick in the direction of the base you want to throw to, and then a tricolor meter bar will rapidly appear below your fielder. Throw when it is green, and the throw is always on the mark. Throw in the yellow, and it usually is, but better fielders will have better throws when it is yellow, and the chance for an error higher with a less skilled player. Throw in the red, and it is almost always an error, and usually a seriously wild throw, no matter who the fielder is. Pure fielding errors/bobbles on batted balls still seem rather random to me, however- though this is supposedly based on the individual fielder's real MLB skills, I'm not entirely conviinced of this yet (ie: I've already had to watch Sox fielding wizard, and future Hall of Famer, Omar Vizquel, bobble a number of routine ground balls). So this is OK, since it's way more engaging now to field, and PERHAPS takes into account more of the individual player's fielding skills, but it has some serious issues, IMO, that affect gameplay a lot- see my comments again for details. Just be prepared for making LOTS of errors, when you first start playing the game. The learning curve isn't all that steep, though, so keep at it. It IS more engaging than last year.
The graphics are again stellar, and easily the best of any sports game on the market currently. Player models are unbelievably accurate and detailed, as are individual player batting stances, pitching motions, and mannerisms. There are a number of new gameplay animations from last year, which add to the fun factor in playing a game. The stadiums are also more detailed and individualized, as are the crowds. The noises of the ballpark and gameplay are also spot-on, with the result being that the incredible visuals in this game greatly add to the gameplay experience. It's totally immersive, and looks like the real thing. All they need to add now are the smells of hot dogs, peanuts, and beer......
The announcers, alas, remain the single weakest aspect of the game, and a main reason why I don't give this game 5 stars. Eric Karros has replaced the annoying Rex Hudler, but Matt Vaskurgian and Dave "Soup" Campbell are back. Karros stuttering, gee-whiz delivery is probably an upgrade from Hudler's ridiculous schtick, but the other two unfortunately have very little new scripting involved in their announcing of a game. It's obvious that very little effort went into upgrading this aspect of the game, and it's too bad, because it was old last year. MLB2k does this WAY better, though the rest of that game remnains inferior to The Show. More in my comments again, but for now, that's all I have to say about THAT.
Rosters are fairly complete, though again most minor league players are fictional characters. It seems that real players exist only for players who have played some games at the MLB level- likely a licensing thing, I suspect.
Not a big deal, though, since again a major strength of this game is that you can edit just about everything, and create players to your wishes as well. Players are all rated for a number of skills, that affect individual performance and gameplay results, and you are free to edit any player that way, should you think the ratings are wrong. I have found that most ratings are OK, with the consistent exception that many fairly fast players have relatively low speed/running ratings- so I edit those accordingly, as I come across them. For on-line users, the game again updates rosters, based on real MLB changes, on a weekly basis.
Other modes again include Road To The Show (I don't use this, but consensus I hear is it's also much improved from last year), Home Run Derby (to satisfy, somewhat anyway, the arcade-game seekers), and on-line play (still apparently a serious lag problem, though), and co-op play, where up to 4 players can play a game at the same time. I'd refer readers to other reviews for a critique of these game modes, since...Read more›

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MLB 11: The Show is a multiplayer baseball game that delivers a trueMajor League Baseball experience for gamers on the PlayStation 3 platform.MLB 11: The Show features a new analog stick default controlsfor pitching, batting and fielding that instead of just relying onbuttons requires timing and rhythm. This focuses the attention ofthe player, just as if you were on the field. It also features PlayStationMove support in its Home Run Derby functionality. Additional featuresinclude: 4-player co-op support both online and offline, additionalonline modes, improved Road to the Show functionality, stereoscopic3D game support* and more.


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7/18/2011

Major League Baseball 2K11 Review

Major League Baseball 2K11
Average Reviews:

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Let me start off by saying that I buy only one video game a year on release day and that is my yearly MLB 2K game. I prefer to wait and read reviews. However, I can't wait to unwrap 2K's baseball bad boy and see whats changed. I'm sorry to say that this year's edition is lacking!
First, the graphics are at times awesome. Stadium detail and environmental factors are wonderful. Spring training looks crisp with large rolling clouds and Florida palms. However, player development, appearances, and signatures come off on the lazy side. Batting stances and pitching deliveries look very similar if not identical to last year. As a devoted fan, I'm offended by this! I want more accurate appearances, tweaks, and signatures. I do not want a "new" $60 roster update. Secondly, The camera angles and fluidity of motion in gameplay is patchy. Sometimes it comes off flawless. However, the next time the camera will sometimes jerk and give unnatural pauses. Its almost like the visuals can't catch up to the gameplay. I have since installed this game to my hard drive and it runs a lot better. This may not be an option for you depending on your drive size. I'd give this a poor overall score of 2 out of 5.
The gameplay is solid. I have found the controls that 2K uses feel more natural and balanced compared to games like The Show. I felt last year's game had issues with analog movement and pitch recognition. This year's game seems to recognize this much better. I've found that holding the analog stick in place after delivering your pitch motion seems to help. I also like that the pitching is more accurate with ball to strike ratio. However, the umpires literally give you no corner strikes. The A.I. on the game will seriously test your patience. You can be up 0-2 on a hitter only to watch him pass on 4 straight pitches on the black. If you have a quick temper, you might want to take a few breathers. The A.I. batters will literally single your pitcher to death sometimes. The fielding controls seem to be fluid but highly sensitive. Its very easy to make simple mistakes by not adjusting your position or timing and release. You also have very little time to nail speedy baserunners. The batting remains mostly unchanged from last year and sufficient. Overall, I would rate the gameplay at a 3.5/5.
The intangibles of the game leave me pretty disappointed. My favorite gameplay is franchise mode and little has been done to improve this feature. Forget accurate waiver, F/A signings, or customization. I don't know who comes up with player contract information, but I have found several errors. For instance, Brian McCann starts a franchise in a walk year. In reality, McCann signed a six year contract in 2007 with a team option for a seventh. It would really awesome if somehow option contracts could make there way into the game. However, I would settle on 2k just getting the basics down first! Secondly, I've had several games where I've hit a homerun only to have the computer scale the wall for a catch. This is fine, but it ends up counting as a homerun and an out. Finally, one of the biggest complaints I have is in instant replay. This might just sound picky but the home plate umpire disappears. At first, I thought this was a glitch. However, every instant replay outside of swing analysis lacks the presence of a home plate umpire. Where does he go? 1.5/5.
I'll continue to play MLB 2K11 and hope for some patches to fix the flaws. However, I don't think they can't patch out all of the "lazy" efforts in the game. My numbers average out to 2.3, but I'm rounding up on the hope that 2K improves the game in the next few weeks. In conclusion, I truely believe if The Show was marketed to Xbox, 2K sports would up their efforts!

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Major League Baseball 2K11 is multiplayer baseball game for play on the Xbox 360 gaming system that puts you in the jerseys of your favorite Big League players as you take the mound, swing for the fences and play defense at every position like never before. The game features include: an analog pitching and hitting controls, dynamic player ratings, a revamped fielding system, improved play modes, and new player models.


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