10/31/2011

All Star Baseball 2003 Review

All Star Baseball 2003
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General/Summary: This is quite possibly one of the best looking baseball games that I have ever played and the gameplay goes hand in hand with it. At first I thought that this was just another mediocre baseball game but then I started to realize what this game is about. The detail in this game is amazing, the options and extras are very nice because it adds alot more life to this game. I'm sure the only reason anyone would read this is to find out if it is better than High Heat 2003 or Triple Play(ugh), well I used to own High Heat 2002 and I have the demo of 2003 and I would say that without a doubt All Star Baseball is better. In HH(the demo) it was way to easy to strike the opposing batters out, and i'm guessing that anyone who knows any kind of pitching strategy could easily win with 20+ k's. All in all All Star Baseball is actually more of a sim than High Heat
Gameplay: The gameplay is great. It reminded me of the MLB series from 989 for the Playstation. When you choose your pitch each button is assigned to a certain pitch, so x might be fastball and square might be change-up.(each pitcher has the right pitches that he has in real life) Then you would move the cursor to where you want in or out of the strike zone and press x to throw it. You can also throw pick-offs too first, second, and third,, simply by pressing the corresponding button, and you can also do a mid-windup pick-off which I was quite pleased with. All you have to do is wait till the pitcher is half way through his windup then you press the base, which base he's able to throw to depends on if he's a right hander of a left hander. If the batter hits the pitch then you move your fielder to the red circle and wait for him to catch it. If it's a ground ball you have two options. You can go to the circle and let him pick it up and then throw or you can push the base button before he has the ball to make one fluid play. This is referred to in the manual as "future throw". There is also two ways to bat in this game, you can use the easy batting or the regular batting. The regular batting is where you have a cursor and you try and line it up with the ball cursor, you can tilt the cursor to hit pop-ups or grounders or pull it or go with it. Then there's the easy batting which is just like high heat, you just time it right and swing. This is what I used because I find the batting cursor too hard. You can also guess the pitches on regular batting. If you guess right your cursor gets bigger and the opposite happens if you guess wrong. There are also player cards in this game which is quite fun. Basically you get points for doing things like a double-play and you buy packs containing six cards. The more cards you have the more cheats you unlock, it's really fun. If you're an arcade fan then play this game on rookie and pitch like you don't know the difference between a fastball and change-up, but if you're a sim fan then just use the right strategy, you might want to play on a harder level, but I played a one to nothing game on rookie so I actually think that this is more of a simulation than High Heat 2003
Graphics: These graphics are amazing, the stadiums are very accurate, and the actual field very much resembles the real field. It seems like they've used the 3D cyber-scan on every player because pretty much all of them look like their real life counterparts. You can know who someone is just by looking at their back because of their body build. The animations are also very good, when you're fielding a ground ball you see the player catching it, bringing it up to his chest then starting to throw it just like in real life. Every know and then you will notice the ball magically going to the player even though he's two feet away from it but it doesn't happen very often, and when it does it's not that distracting. My favorite part is the replays, you can't do a manual replay but there is one for every play, and it's simply amazing. When you hit a line drive and you see the ball flying by the people in the crowd you can't help but feeling that it's real. Speaking of the crowd, they're just your typical videogame crowd, flat paper like, but they do move and if you see them straight on then they look quite good.
Sound: I have heard better but not much. The announcers are almost always right and they'll usually tell you the stats of the player from last season in his first at bat. I remeber I was the Blue Jays and I was playing the Yankees and Carlos Delgado hit a game winning home run in the 11th inning. The next game the announcer said "He came up big yesterday with a homerun to win it." I was astonished to hear it. The crowd reacts nicely to what's going on. In the later innings they'll get louder if it's close or if it's a blowout they'll quite down. If a big play is made they'll get louder for the appropriate amount of time and then quite down again. Basically they react to the situations very well. I'm pleased that the sound doesn't take anything away from this game, although it doesn't add that much. I hope this helps in your decision.

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All-Star Baseball 2003 features all-new player models created with 3D CyberScan technology for one of the most realistic representations of player faces ever seen. There are also 10 game modes for greater replay depth. Modes include exhibition, season, career, franchise, expansion, All-Star Game, series, manager, home-run derby, and batting practice. Franchise mode allows users to play as and build their favorite teams for up to 20 consecutive seasons. All-new expansion play lets you choose a city, stadium, and team logo and add that team to the major leagues. And the expansion draft lets you draft from a pool of unprotected players and build a team from free agents and minor leaguers.
The game features a three-man broadcast booth with Bob Brenly, Thom Brennaman, and Steve Lyons providing in-depth commentary. The Cooperstown Hall of Fame team features sluggers from the past such as Mike Schmidt, Reggie Jackson, and Yogi Berra. All 30 major-league teams and more than 900 players are represented, all with official stadiums, logos, and uniforms. All-Star Baseball 2003 has more than 50 stadiums from which to choose, including eight classic stadiums and 10 expansion stadiums.

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10/30/2011

MLB 08 The Show Review

MLB 08 The Show
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What's great about this game? I can actually play it on the go. A lot of psp games, really aren't pick up and play games. The Show is, which is awesome. It only takes a few minutes to get into a game, and if I don't finish, no worries. The power save feature is fantastic. I don't have to turn on the game, and remember what I was doing. This game offers plenty of modes, although I'm disappointed there isn't a franchise mode.
The game looks great for the PSP, PS2 quality imo. It runs smooth most of the time. I've been playing this game for months, and it still has me coming back for more. It doesn't seem to get stale. The worst part for me is during RTHS it's hard to see the ball at first if you play the infield. So reaction can be a little bit slow. Overall this game provides me with endless hours of fun on the go, anytime, anywhere. Great game for baseball fans on the go.

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MLB 08: The Show PSP

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10/29/2011

High Heat Baseball 2002 Review

High Heat Baseball 2002
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If you are looking for a PS2 baseball game to buy, then ask yourself this question. Do you enjoy a low scoring, well-pitched games? Do you like situational hitting and working the count? Do you like bring in a lefty to get out the opponent's lefty slugger? if you answered yes to these questions, then high heat is the only way to go. Let me point out some things that make this game the most realistic baseball game EVER!!!
1. Depending on your pitcher's control, throwing strikes especially the tough corner ones is not automatic. You can choose to throw down the middle but opponents will tee off on you or you can work the corners but if your pitcher is not a control pitcher like Greg maddux, then you will walk batters. Thus, the gameplay revolves strongly around throwing strikes to get ahead in the count as a pitcher or letting certain strikes go and waiting for the mistake pitch out over the plate to drive as a hitter. This is an awesome aspect of the game which baseball players can appreciate.
2. The computer's AI is incredible. Let's say you are messing around and throw to the wrong base, the computer runner will often take advantage of that and take an extra base.
3. Never have I seen a game where the computer puts the runners in motion with a full count with two outs. What does that mean? Well let's say a runner is on first with two outs and full count and the computer hits a gapper. When you pitch, the runner immediately runs because this is what will happen in a real baseball game. So the runner will score. If the count wasn't full, the runner most likely will not score. such a situation is indicative of the importance of the whole ball count thing I was talking about. Other realistic situations include infield fly rule (which prevents your stupid human opponent from dropping a fly ball on purpose to to get cheap double plays when you have runners on 1-2 or bases loaded), passed balls, dropped third strike and throws that are not always right on the money. So if your outfielder throws home, depending on their attributes, some balls might be frozen ropes to the catcher but more often than not, it will take a hop in front of the plate, leading to the catcher receiving the ball high and allowing the runner to slide underneath a catcher's tag
4. You can double-switch just like they do in the NL.
5. Defense is realistic and there are no cheap hits due to poor fielder AI. For instance, let's say there is a fly ball right between the shortstop, left field and center field. All three fielders WILL run towards the ball regardless of who you are controlling. So let's say the computer set the initial defender that you are controlling to CF, but because you thought you were controlling the SS, your initial control was "UP", causing your CF to move away from the ball. In other games, the ball will then drop and the batter might even get a double. Not in this game! Because your SS and LF were automatically moving towards the ball, you can switch off and still make the play.
6. I recently rented triple play and found that the variety of batted ball trajectory was laughable. If I swung on time, the ball was hit out for a HR or if I was late, the ball would just be slice into the opposite outfield crowd. I think I kept swinging late on a fastball and literally hit the ball to the same section in foul territory about fifty times in a full game. Too bad I wasn't sitting at that spot. THAT IS NOT REAL BASEBALL. HH2002 features a plethora of different batted ball trajectory such as dribblers, line drives to infieders, sharply batted balls that can be turned into double-plays, gappers, routine pop-ups, slices that land on the foul line and head into the corners for exciting triples. I could literally go on for another 10 pages about the realistic nature of this game.
7. The boxscore is incredible, presented exactly in a format like the newspaper's. There are stolen bases, Caught Stolen Bases, errors, number of strikes/balls thrown per pitcher. Strangely, you can't sort the stats by category leaders so it's hard to tell who is leading the league in HRs or strikeouts. One glaring stat glitch is the game's inability to record saves properly.
NOW the warning. If you thought my above descriptions made you say "I could care less", then don't get this game, because you will be hugely disappointed by the rudimentary (for PS2) graphics and lack of additional features such as create-a-player, home run derby, etc. (As described in other reviews, there is a bull-pen glitch, which I chose to take out of the equation by turning the pitcher warmup feature OFF). This game is for real baseball fans only.
(I'm in a middle of a season and my record is 32-15 with the Dodgers. Kevin Brown is 5-2 with an ERA of 2.33 and Gary Sheffile is batting .380 with 13 HRs. In any other game, I'll bet my record will be 45-2 because it's so easy for you to take advantage of computer and Gary Sheffield (or your team's slugger) will have like 40 HRs because you can pretty much hit one per game. the realism is thoroughly enjoyable and I am looking forward to a close pennant-race with the Giants or the Rockies. In other words, I won't win my division finishing 30 games ahead of the 2nd place team as I have done many times playing ASB or Triple play on N64 or PS.)

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The critics' favorite PC baseball game, High Heat Baseball, has come to bat on the PS2. This graphically rich simulator with down-to-the-pinstripes detail is also among the system's most configurable titles. A tuning feature will allow you to adjust the variable elements of the game, such as error frequency, and the not so variable, like physics. High Heat Baseball 2002 includes updated 2001 rosters, and with the game's player editor, you can add to (or subtract from) a laundry list of abilities. Beyond that, the game's create-a-player feature lets you build your ballplayer from the mound up.

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10/28/2011

World Series Baseball 2K1 Review

World Series Baseball 2K1
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Together with NHL 2K, Sega has demonstrated that it's willing to push a product out the door without working through its glaring problems. They bank on the game's superior graphics while its gameplay and managing features are simply abysmal.
You can't play defense. You must wait for the fielder to catch and then you get to control where to throw. Whoopee. I could forgive them for this if the auto-fielding looked realistic. But, inexplicably, it's so lame. You see, pitchers don't field six or seven pop-ups a game by making over-the-shoulder-catches. Every throw to first isn't a leaping toss off the wrong foot. Catchers don't wait three seconds before gently tossing to second to throw out a would-be base stealer. It's like the fielding was programmed by someone who doesn't understand the kinesics of real baseball players.
It makes matters worse because it's not a matter of technology. Sega just doesn't appear to have the baseball smarts to capture the feel of the game. Really. When was the last time a pitcher fielded a grounder in short left? I've never seen that. Oh, and you can't check the other team's line-up during a game. I'd like to know who to expect up at the plate in terms of reliever match-ups. The play-by-play announcing pre-dates the PlayStation's capacity. The pitching is the only redeeming feature of the game. But it's not worth it.Sega has not delivered on the promise of this system. After the PlayStation 2 converts the Dreamcastaways, we may never know what the system was truly capable of.

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World Series Baseball 2K1

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10/27/2011

Baseball 2001 Review

Baseball 2001
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It would seem as though the folks at Wizbang (the developers of the title in question) were quite busy basking in the success of Baseball 2000, because they didn't spend much time improving it for the new year.
The first thing I do with any baseball game is create a player with my own name, crank up all of the stats to their maximum levels, and then go have a 4 home run game against Pedro Martinez. Typically this is accomplished via a ratings system. Baseball 2001's greatest new feature in my opinion is the ability to define and edit players based on actual statistics, rather than ratings. Instead of saying player x has a power rating of 99, you can say player x hit 74 home runs last year. This allows much more control for the statistics engine of the game to work with.
The feature, which is reminiscent of the Tony LaRussa baseball series of the early 90s (which was the best graphical baseball simulation ever in my humble opinion) is about all that is new in the game.
I honestly cannot see any difference in the graphics engine. The players (some of which have actual rendered faces) look very much the same; aside from some improvements in the stadium details, the game is graphically identical to BB2000.
More frustrating is the fact that the game is very buggy, and the same bugs that annoyed me in BB2000 have reappeared in the new version. For example, a common problem is a batter which steps up to the plate standing on the plate and gets hit every time! The game freezes at least once for every 3-4 games that I play. The extra task of having to save the game every 1/2 innning is very frustrating, and the crashes require a full reboot of the sytem.
I would not recommend this game to anybody that already owns the 2000 version, as it is much the same.

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With play-by-play and color commentary from FOX announcer Thom Brennaman, and game play that's designed for both the hard-core baseball gamer and fan, Microsoft Baseball 2001 brings a fresh perspective to the PC baseball category. The addition of the Baseball Mogul engine to Microsoft Baseball 2001 positions this version of Microsoft Baseball solidly against all other PC baseball games--offering an unsurpassed combination of award-winning graphics and arcade-style game play with Baseball Mogul's cutting-edge simulation technology.

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10/26/2011

Season Ticket Baseball 2003 Review

Season Ticket Baseball 2003
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First off, let me make one caveat: if you like to see the action, swing the bat, or lunge for the ball, don't buy this game. It is a stat game for stat heads, not an action game. In Season Ticket Baseball 2003 you play the role of owner/general manger/field manager (during the games). You draft players, sign free agents, hire coaches and scouts, make trades, set your bullpen and lineups, and play. You control the big league club as well as your three minor league clubs. You can cut the rookie who doesn't have it, or bring up that blue chip prospect when your star player gets injured. You deal with the players, some are team oriented and loyal, others are prima donnas. You can create your own league and run it for decades! Play one or a couple teams (daily news will keep you up on the happenings around the league) or take the god-like view of running the whole enchileda.
You can also download a database that contains all the rosters of all the teams that ever played from 1871 to 2001 (the game comes with 2002 already loaded). Want to coach the Big Red Machine or the 1927 Yankees? You can!
Now the most important part, accuracy. The players perform pretty much as you would expect them too. You may not be able to perfectly replicate a season, as you have little control over injuries or freak occurances, but historical players and teams generally perform the way they did in actuality. The game engine has been around for quite awhile and has proven itself to be excellent.
But if that's not good enough, you can change anything and everything about each player. From their name and their age, or their pitching velocity and batting averages vs lefties (or righties), to their desire to play for a good team or their leadership skills. You can even go in and "fix" a player who's been hurt instantly (as opposed to letting nature take it's course) or injure someone otherwise healthy, if you want to truly simulate real history.
If love you love the statistical side of baseball, the operational and managerial side of the game, buy this! Also if you have the older version of this game and are thinking of going to XP, buy this as well. The older game (at least for me) became extremely unstable with XP. This one works like a charm.

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Build your baseball dynasty through the minor leagues or buy it with high-priced free agents. Now the choice is yours! Season Ticket Baseball 2003 offers fans of the great American pastime the chance to run a big-league baseball club. You set the ticket prices, make the blockbuster trades, sign the big-name free agents, and negotiate TV broadcasting deals from the front office! You set all the lineups, handle the pitching staff, and make the decisions during the game from the manager's seat in the dugout!

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10/25/2011

Tecmo Super Baseball Review

Tecmo Super Baseball
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See the title. I remembered playing a baseball game on SNES but I guess it wasn't this one. Not very much fun coming from the company who made (in my opinion) the best football video games ever.

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10/24/2011

Super Baseball 2020 Review

Super Baseball 2020
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This game is the best super nes game ever. I borrowed it from my friend and bought it instintly. It isn't to hard to play. the 1 bad thing about it is that you can't start a season.

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10/23/2011

Major League Baseball 2K7 Review

Major League Baseball 2K7
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I am a big fan of 2KSports, they have the BEST basketball game and until Madden took over, they had a very competitive, and some would say the best, football game. But their baseball franchise is sinking fast. I will go as far as to say that this game is worse than last year. How can any game rating
JD Drew a 100 be worth your time? This game was rushed to the stores and is full of bugs. I pre-ordered it only to re-sell it after playing it once. The Show, 07 is hands down the best baseball game available. So pay the extra 10$ and get a game worth playing, this title will only frustrate you.

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10/22/2011

Backyard Baseball 2009 Review

Backyard Baseball 2009
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The original was simple, fun, and easy. But on 2009, on beginner lever I got crushed. In the original, all of the players ran in slow motion and you could watch the baserunner run the bags. Speed was an important factor, but in this game, you never see the runner go. after he hits the ball, he is there already. What happened to simple and fun? I turned around and sold this game and will try to find the original version.

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10/21/2011

The Cages: Pro Style Batting Practice Review

The Cages: Pro Style Batting Practice
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I love baseball. As most baseball fans, I've dreamed of walking up to the plate with 2 outs in the bottom of the ninth and crushing the game-winning home run. I'll never know this feeling in real life, of course, but that's what video games are for.
Last time I looked for a batting cage in my town, I found that almost every one close to me has closed down, and the ones that are still open are an hour away. And they cost a ton of money. The batting cages near my park cost $3 for 25 balls. Given the way I hit, the math comes out to about $0.75 for each time I make contact.
And so when I heard that Konami was working on a batting cage simulation for the Wii, which used the advanced motion gaming features of the Wii MotionPlus, I was excited. Could this experience come close to a real batting cage?
I have to admit. I love this game. But I love it because I approached it with the right expectations.
I'll start off by saying this game is very, very technical and very, very realistic in its approach. If you're the type who wants to just close your eyes, swing your bat with all your might, and hit towering home runs, this is not the game for you at all. In fact, you will find the game incredibly frustrating. For that, your best bet is still good ol' Wii Sports.
The Cages is a batting cage simulator. Nothing more, nothing less. You can't play a real game of baseball, you can't pitch, field, or run. You just stand in a cage and let a pitching maching throw to you.
The pitching machine will throw you up to 20 different types of pitches (from fastballs to sliders to curveballs to knuckleballs and changeups). As pitches are thrown at you, their motion and trajectory are very realistic, or at realistic as it can be on a two-dimensional TV screen. Just like the real thing, it's maddeningly difficult to hit a fastball after you've been served a bunch of breaking balls. The machine will throw at different speeds, and the virtual ball travels the virtual 60 feet, 6 inches in the exact same time it'd take on a real ballfield.
To prepare to hit the ball, you hold your Wii remote straight out at chest level and press and hold "B". To hit the ball, while holding down the "B" button, you swing. Sounds simple enough. But what's remarkable (and enervating) about this game is that it doesn't just take the timing of the swing into account. It takes your bat speed, the angle of your swing, your bat height, and the follow-through of your swing all into account, just like in real life. They say baseball is a game of inches. The Cages captures your swing accurately to the millimeter.
After each swing, the game will instantly show you a split-screen video showing your swing in slow motion from the top and the side. The game does an incredible job capturing the details of your swing in relation to the pitched ball. It is actually the single best implemention of Wii MotionPlus I've seen in a game yet.
The videos aren't just for show. You can actually analyze your swing and make adjustments. For example, once I kept fouling pitches off the plate. I could see clearly from the side view that while my swing was timed correctly, my swing was too high. Same thing happened when I started fouling pitches off to the right--I could see from the top view that my swing was too late. After making the adjustments, I was hitting again.
Probably like most people who first started up the game, I started out by trying to time my swings and swing for the fences. This resulted in me striking out time after time. But surprisingly, I was my most successful when I followed the fundamentals of hitting, things like keeping a loose grip on the "bat", shifting my weight from my back foot to my front foot while swinging, and having a smooth, level swing (it helped me when I visualized two things: a batting tee in front of me and the bat fully extended from my Wii remote).
Unlike most video games which provide instant gratification, this video game rewards you after you practice and practice the fundamentals, just like the real thing.
Was it realistic? Almost too much so. When I go to a batting cage, I typically strike out or foul off pitch after pitch and get unbearably frustrated. The exact same thing happened when I started up this game. But the difference is, after I watch the video replays and make the adjustments, eventually I start making contact (the "bling" sound effect doesn't provide quite the same satisfaction as the crack of a bat, but it's still a great feeling!)
There were, of course, things I wasn't too crazy about with this game, as other reviewers have pointed out:
1) It is aggravating to have to hold down the "B" button to swing. After a while, you learn to compensate for it, but it really messes with your ability to do the fundamentals.
2) The graphics and sounds are really very shoddy. I'm willing to overlook this, as whatever development resources they didn't put into the aethetics of the game, they did put into making a very realistic simulation.
The burning question, of course, is: will this game help you hit a real baseball? The answer is, yes and no. Swinging a plastic game controller doesn't feel at all like swinging a real baseball bat (although you can improve your arm strength by playing the game in conjunction with Riiflex Weights). And as much as a video image of a 99-MPH fastball is accurate, it's not the quite as seeing a real one buzzing by your head.
On the other hand, if you study and adhere to the fundamentals of hitting and use the in-game tools to analyze and adjust your swing, it's a surprisingly realistic experience and helps you understand the real things you should be looking for in your mechanics when you do get in front of a real pitched ball. It's also a blast to be able to go to your own virtual "batting cage" any time of the day or night, no matter what the weather.
I'm guessing that the poor response and reviews of this game may have resulted in less-than-stellar sales for Konami. That's too bad, because I hope they keeps trying--the concept and execution were great, but they were probably hampered by the limitations of the Wii. Perhaps this idea was just a little before its time. It may be a better fit for a console like the Playstation Move, with its improved motion sensor capabilities, 3D capabilities, and high resolution graphics. Or, the technology in this game would be amazing if it were incorporated into the "advanced" level of a game like Sony's MLB: The Show or 2KSports' Major League Baseball.
Casual gamers will probably want to pass on this game. But those who are baseball fanatics and want to experience the process (and frustrations) of training to hit Major League-type pitches, this is by far the best simulation out there.


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Swing for the fences (without the fences) in this game that lets you take batting practice right in your living room! The Cages: Pro Style Batting Practice is a virtual pitching machine with a Cy Young-caliber array of pitches. Step into the box and take some cuts against 19 different pitch types, including fastballs, sliders, cutters, 12-6 curveballs, off-speed junk, the high cheese, and more.


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10/20/2011

DualShock 3 Wireless Controller Review

DualShock 3 Wireless Controller
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Well folks, now that the dust has settled from the Sony vs. Immersion lawsuit, Playstation 3 owners are finally able to feel the vibe again!
I purchased this controller today and I knew the only way to properly road-test it was on the game that made the Dualshock famous, Metal Gear Solid. After booting up the game, I walked down the hallway and got spotted by a guard. As he shouted, "WHO'S THAT?" the controller jumped in my hand - and I knew this was a smart purchase. As the guards shot at me, I felt the feedback of the bullets, just as I had 10 years ago on my Sony Playstation.
I picked out another old school Playstation game, Tenchu: Stealth Assassins. From Ayame's blades to Rikimaru's sword, each sword swipe and jump had excellent feedback.
Okay, so my Playstation games worked out. But what about my Playstation 2 library?
I popped in God of War, knowing I had to feel the swing of the Blades of Chaos. The controller vibrations felt a little lighter here, but the vibrations still occurred at the appropriate times.
Then I chose Incredible Hulk Ultimate Destruction. Who better to test a vibration controller than the Sultan of Smash? All the power jumps and smashes had the vibrations intact, but they still felt a little on the light side.
All right, so far I was two for two with my Playstation and Playstation 2 test subjects. But what about my Playstation 3 games? Could I possibly hit a trifecta?
I put in Uncharted: Drake's Fortune and I decided to jump right into a heated firefight. The controller gave me feedback while shooting weapons and getting hit by enemy fire, but I knew my purchase was justified when Drake was near death: I FELT THE DUALSHOCK 3 PULSING IN SYNCH WITH DRAKE'S HEARTBEAT. It's one thing to hear that noise and know he's near death, it's quite another to feel the pulse in my own hands.
Okay, so the feedback on the older games was there, but a little lighter than I remember. The reason? Well, when I decided to go wireless on my Playstation 2 system, I bought a Logitec Dualshock controller. It turns out, that controller takes two "AA" batteries, and the vibration motors inside the controller handles are slightly larger than the ones in the Dualshock 3. That's where I felt the difference.
The Dualshock 3 vibrations may be slightly less than the Logitec controller, but it doesn't require the purchase of batteries.
The Dualshock 3 may be slightly heavier than the SixAxis, but it doesn't take up any extra space at all.
Sure, the price is about $15 more than the SixAxis, but it's a worthy upgrade for the Playstation 3 gamer who kicks it old school as well as new school. The only other drawback is the lack of an additional USB cable - but we can use the one that came with the system itself.
So what's the final verdict?
Order it, plug it in, charge it up, and get ready for the inevitable downloads from the Playstation Store to make the older PS3 games Dualshock 3 compatible.
I wouldn't recommend a feedback peripheral without providing my own feedback...
Enjoy!

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10/19/2011

MLB 07 The Show Review

MLB 07 The Show
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When I bought this game I was just looking for a baseball game to play. Now everyday I'm playing this game and I never get sick of it. Amazing game, great graphics, overall just fun to play. So much variety in game modes that you will never get bored. Easy to learn to play, but still realistic because you won't destroy every team you play.

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10/18/2011

All Star Baseball 2002 Review

All Star Baseball 2002
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All-Star Baseball flat out is much better than Triple Play for the PS2. I bought both of the games and All-Star Baseball is much more realistic. The games are so close to being as real as the pros, while Triple Play, the games are not very exciting and there is not really any competition. All-Star baseball has better graphics and the pitching is awesome. You can actually strike out people in All-Star baseball while in Triple Play it's almost impossible to do. If you are like me you like to monitor stats. The stat category for All-Star Baseball is much better too. When you need to warm up a pitcher you actually have to warm them up in the bull-pen before putting them into the game unlike Triple Play Baseball. With Triple Play Baseball I played three games and was bored. All Star Baseball kept me involved because it is just like the pro's. The first game that I bought was Triple Play Baseball because I thought EA Sports reputation would rule again. But I kept hearing about All Star Baseball and how great it was so I decided to give it a try. All Star Baseball is hands down the winner of the baseball competition for this year's baseball releases for the PS2! Trust me..you won't be disappointed with All-Star Baseball.

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A longtime favorite on the Nintendo 64 and Game Boy platforms, Acclaim launches its baseball series on the PlayStation2 with All-Star Baseball 2002. The game is endorsed by the 2000 All-Star Game and World Series MVP Derek Jeter, and matches its realistic baseball simulation with the 128-bit graphic power of the PS2. All-Star Baseball 2002 provides all 30 MLB teams and stadiums (authentically rendered with working scoreboards, Jumbotrons, animated crowds, bullpen action, and fireworks), as well as more than 700 contemporary pro players. In addition, you'll be able to relive history with an authentic Cooperstown team of 25 baseball Hall of Famers, including Reggie Jackson, Nolan Ryan, and Mike Schmidt. The game even has classic uniforms for each club, so you can suit your team up in traditional Brooklyn blue or Astro orange. Thom Brennaman calls the play-by-play and Arizona Diamondbacks manager Bob Brenly is there to give the game's color commentary.
Among the gameplay features is the popular Future Throw Technology, which allows you to predetermine a cutoff man or infielder your player will throw to even before he catches the ball. A 3-D batting icon makes it easier to place hits, whether pulling for the fences or driving a grounder through the gap.

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10/17/2011

Backyard Baseball 2001 Review

Backyard Baseball 2001
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If you want baseball on the computer, get this game. Backyard Baseball 2001 has 31 Major League stars as kids (2 from the Reds, 1 from each other team) and 30 other players that you can pick for your team. You can play as any MLB team or pick from a list of custom names. You can even create your own player! But the most surprising part of all is that on Backyard Baseball 2001, Frank Thomas is an amazing pitcher (even better than Randy Johnson and Curt Schilling). In fact, he is so amazing, I pitched a perfect game with him once! The only downsides of this game is that you can only pick 9 players for your team (no subs) and that there are some players that you can't pick for your team that other teams can pick. This game is so good, maybe I'm even gonna start a BYB2K1 webpage! Get this game. It's worth the price.

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10/16/2011

World Series Baseball 95 (Sega Genesis) Review

World Series Baseball 95 (Sega Genesis)
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i play this game every day and i think it is great it is so much fun it is old the the grafics are lame but it is fun it is unrealiistic because i have hit over a hundred home runs in a season while batting 750 with ken griffey so it is unrealistic but because of that reason it is fun

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10/15/2011

Backyard Baseball 2006 Review

Backyard Baseball 2006
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This game is ssssooooo awesome! It's got everything from the MLB! Pro players as kids, a whole season, playoffs, and the Backyard World Series! I've even won it once in about 3-4 days! But it's worth it! Because you can keep on starting a new season! Parents, this game is worth the money!

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