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(More customer reviews)I've played High Heat, All Star and Triple Play for the PS2, and Triple Play is the best of all three. That said, it has some serious shortcomings.
I'll begin with the positives. The stadium graphics in TP are the best of the baseball games, and the fielding is the most fluid. It is fast-paced without being too arcady-not easy to do with a baseball game. The draft continues to be a great feature.
But some of the best features of previous Triple Play editions continue to be neglected in recent years. There are no injuries. Any position player can play all 162 regular season games without fatigue, and thus there is no reward for having a deep roster. Pitchers recover from throwing to full strength after two off days. A 50 win season is highly possible for a good pitcher if you juggle your rotation. Though the fielding is the best of available baseball games, players tend to hold onto the ball when quick throws are necessary-many potential double plays go for naught. The AI is poor. Computer batters will consistently swing at out-of-the-zone pitches, but have no trouble making solid contact on any strike. I have yet to see a called third strike. Stealing bases is too easy. The trade feature is pathetic. Any player for any player is the rule... trade your utility infielder for Ivan Rodriguez. Not even a 'this trade is deemed unfair... proceed anyway?' comes up to give a guilty conscience.
EA should include some of the features from their best sports game (Madden) that make it so much fun. Franchise mode, multiple player trades, and created teams are a few ideas. EA needs to beat the Monkeys they have at the code writing computers, or at least add more of them so that this game takes a step into the NOW of sports simulation. And gives us a baseball game worth playing.
Click Here to see more reviews about: Triple Play 2002
You'd be hard pressed to find a better-looking baseball game thanTriple Play 2002. If only the same could be said for its gameplay. Ifeasy-playing, action-packed ball games spiced with a liberal dosage of the longball are what you're seeking, this game won't disappoint.
Graphically, no one can touch the stunning visuals and attention to detail thatEA Sports has given to every ballplayer and stadium. Most players' facesaccurately resemble their real-life counterparts (albeit with oversized heads),and they come complete with customized batting stances and perfectly rendereduniform detail. The ballparks themselves come alive in breathtaking beauty as avariety of camera angles put you right on the field and in the seats.
But too many inconsistencies and omissions hold this game back from greatness.Most unrealistic is the frequency of home runs and the ease with which you'reable to score runs--the novelty wears off pretty fast after swatting long ballafter long ball and finding yourself tied 9-9 in the 4th inning. Playing at therookie, pro, or all-star level does little to stem the outpouring of runs, anddoes even less to shorten the tedious game pace, perhaps the mostunintentionally realistic part of Triple Play 2002. Fielding could usesome fine-tuning as well. And when does EA Sports plan to reintroduce injuriesto this series?
Game modes still feature fully customizable season options and the home runderby, either one-on-one or tournament (up to eight players). But gone from thederby, strangely, is the option to choose from past legendary players andmembers of the 500-home-run club.
Calling the action this year is the two-man announcing team of Bob Costas andHarold Reynolds. Costas thankfully keeps things more low-key than his real-lifepersona, while Reynolds dishes the sass like a pro ("This isn't an eyetest--swing the bat!"). --Larry White
Pros:
Best visuals of any

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