9/03/2011

All-Star Baseball 2000 Review

All-Star Baseball 2000
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Unlike the Griffey series of N64 games, ASB2K takes a more simulation-oriented approach to baseball. This is most definitely a plus, as even old fogeys will appreciate the realism and playability. Graphically, ASB is presented in a very true-to-life TV presentation style. You see the players (and umps) take the field, you see each player wander up to the plate, and the prerequisite following of the player around the bases after a homerun. Each pitcher has a particular arsenal of pitches which can be thrown with pinpoint precision, resulting in a very cool pitcher-batter interface that, if you get good enough, can mean making you're opponent look REALLY bad striking out. Batting is effective with a contact icon that the batter lines up with the pitched ball. Each batter also has a strike-zone broken down into four areas that are colored either blue (can't hit those well), or red (look out, don't pitch here!) The better players have almost all red, while the scrubs have abundant blue. Fielding is easy enough, and two different throws (standard, and "close call!") ensure that the ball gets there when you want it to. Complete Major League rosters mean each guy actually looks like he should, with names on the jerseys (except, of course, the Yankees, that's realism!) There is really nothing NOT to like, unless you absolutely REQUIRE a faster paced, easier to learn, arcade-style baseball game. In which case, Griffey is your bag. But for those of us who want to experience REAL baseball, All-Star Baseball 2000 is a must-have.

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